Fellowship Gem Guide: Unlocking Power, Upgrading Rocks & All Gem Powers Explained

So you've hit the endgame in Fellowship, maybe started dipping your toes into Contender difficulty, and you're wondering how to squeeze even more power out of your hero. The answer, my friend, lies in shiny, colorful rocks: Gems.

A four-character party lineup in Fellowship, featuring a stylized cleric, fiery knight, dual-wielding rogue, and dark sorcerer posing on a red-hued battlefield.

Gems are the core endgame progression system, letting you stack powerful passive bonuses onto your character. You might have seen the Gem NPCs chilling in the Stronghold early on, but don't expect these valuable pebbles to drop right away. They're a reward for pushing into higher difficulties, and understanding how they work is crucial for min-maxing your build. If you're still getting the hang of the basics, maybe check out the Fellowship beginner's guide first.

When Do These Damn Gems Actually Drop?

Patience, young Padawan. Gems won't start appearing in your loot until you reach Contender 7 difficulty dungeons. Once you hit that threshold, they'll begin to drop, getting stronger and rarer as you climb higher, maxing out around Eternal 2.

Now, finding gems is one thing; using them is another. You need gear with sockets. You won't see socketed items dropping until the Adept league difficulty. So yeah, you'll probably have a small collection of gems gathering dust before you can even use them.

Gem Power: Stacking Stats Like a Maniac

Why bother with gems? Gem Power. Each gem you socket into your gear grants Gem Power corresponding to its color. Open your character sheet, hit the Gem Power tab, and you'll see six different tracks, one for each gem color: Ruby (Red), Emerald (Green), Sapphire (Blue), Topaz (Yellow), Diamond (White), and Amethyst (Purple).

Socketing a gem pumps its power into the matching track, unlocking passive bonuses at specific thresholds. Each color focuses on different stats:

  • Ruby: Primary Stats (STR/INT/AGI) and Health/Stamina scaling. Great for raw power and survivability.

  • Emerald: Cooldown Reduction and Expertise. Ideal for ability-focused builds.

  • Sapphire: Heroism (your ultimate ability resource) and Spirit. Good for support or builds relying on their big cooldowns.

  • Topaz: Haste (attack/cast speed). Perfect for builds wanting to go fast.

  • Diamond: A bit of everything. Jack of all trades, master of none.

  • Amethyst: Critical Strike chance and damage. For those who love big numbers.

You need 2640 Gem Power in a single color track to max it out and unlock all five passive tiers. Going over that cap isn't wasted, though; it grants extra raw stats. A deeper dive into what all these stats mean can be found in our Fellowship stats explained guide.

An intense battle in Fellowship where a skeletal pirate, radiating powerful white light, faces a spellcaster launching a glowing blue bird projectile on a tropical, icy beach.

Gem Tiers and Bonus Power Shenanigans

Not all gems are created equal. They come in different tiers, granting more power as they rank up:

  • Small: 120 Gem Power

  • Large: 240 Gem Power

  • Splendid: 360 Gem Power

  • Flawless: 480 Gem Power

Keep an eye out for gear that drops with a Bonus Gem Power modifier. This percentage-based bonus amps up the power of any gem socketed into that specific item. Naturally, you want to slot your highest tier gems (Flawless) into items with the biggest bonus percentage for maximum gains. Check out some advanced Fellowship tips for optimizing gear like this.

Upgrading and Changing Your Rocks

Got a pile of useless Small gems? Don't trash them! Head over to Master Craftsman Braggi in the Stronghold. This guy is your gem guru.

  • Upgrading: Braggi can fuse 3 gems of one tier into a single gem of the next higher tier (3 Small -> 1 Large, 3 Large -> 1 Splendid, 3 Splendid -> 1 Flawless). It's the primary way to get those powerful Flawless gems. He can also break down higher gems into lower ones if you need specific amounts.

  • Transmuting: Need more Rubies but keep finding Emeralds? Braggi can change a gem's color using different types of Aether:

    • Unstable Aether: Rerolls the color randomly. Cheap, but a gamble.

    • Imbued Aether: Rerolls, but gives you 3 color options to choose from. Better odds.

    • Arcane Aether: Lets you pick the exact color you want. Most expensive, but guarantees results.

A screenshot from Fellowship featuring a cloaked female rogue character aggressively wielding two stylized purple daggers in a lush forest environment.

All Gem Powers Listed

Alright, here's the full breakdown of what each track offers. Remember, unlocking a higher tier power (like "Might Of The Minotaur II") replaces the lower tier version.

Ruby (Red) Gem Powers

Power Required Power Effect
Might Of The Minotaur120+3% primary stat while above 80% health.
Champion’s Heart240+140 Stamina and +8 Primary Stat
Unyielding Vitality480Heal for 0.7% Max Health every 2s in combat.
Titan’s Blood720+3% Stamina
Blessing Of The Conqueror960+4% Damage, Healing, and Absorption vs Bosses.
Might Of The Minotaur II1200+9% primary stat while above 80% health.
Champion’s Heart II1560+420 Stamina and +24 Primary Stat
Unyielding Vitality II1920Heal for 2.1% Max Health every 2s in combat.
Titan’s Blood II2280+9% Stamina
Blessing Of The Conqueror II2640+12% Damage, Healing, and Absorption vs Bosses.

Topaz (Yellow) Gem Powers

Power Required Power Effect
Adrenaline Rush120+3% Haste for 10s when hitting/healing target below 30% health.
Thief’s Alacrity240+100 Stamina and +100 Haste
Rogue’s Resurgence480Heal for 8% Max Health when below 50% health (20s ICD).
Feline’s Grace720+3% Haste
Blessing Of The Virtuoso960Retain +3% Haste from ‘Spirit of Heroism’ while inactive.
Adrenaline Rush II1200+9% Haste for 10s when hitting/healing target below 30% health.
Thief’s Alacrity II1560+300 Stamina and +300 Haste
Rogue’s Resurgence II1920Heal for 24% Max Health when below 50% health (20s ICD).
Feline Grace II2280+9% Haste
Blessing Of The Virtuoso II2640Retain +9% Haste from ‘Spirit of Heroism’ while inactive.

Sapphire (Blue) Gem Powers

Power Required Power Effect
Ancestral Surge120+8% Primary Stat while Spirit of Heroism is active.
Mystic’s Intuition240+100 Stamina and +100 Spirit
Resonating Soul480Reduce damage taken by 1% for every 10% missing Health.
Oracle’s Foresight720+3% Spirit
Blessing Of The Prophet960Increase Spirit of Heroism duration by 6 seconds.
Ancestral Surge II1200+24% Primary Stat while Spirit of Heroism is active.
Mystic’s Intuition II1560+300 Stamina and +300 Spirit
Resonating Soul II1920Reduce damage taken by 3% for every 10% missing Health.
Oracle’s Foresight II2280+9% Spirit
Blessing Of The Prophet II2640Increase Spirit of Heroism duration by 18 seconds.

Emerald (Green) Gem Powers

Power Required Power Effect
First Strike120+5% Expertise for 15s when first damaging an enemy.
Vanguard’s Resolve240+100 Stamina and +100 Expertise
Sentinel’s Bastion480Gain a shield absorbing 10% Max Health every 60s (lasts 60s).
Tactician’s Acumen720+3% Expertise
Blessing Of The Commander960-4% Ability Cooldown Reduction.
First Strike II1200+15% Expertise for 15s when first damaging an enemy.
Vanguard’s Resolve II1560+300 Stamina and +300 Expertise
Sentinel’s Bastion II1920Gain a shield absorbing 30% Max Health every 60s (lasts 60s).
Tactician’s Acumen II2280+9% Expertise
Blessing Of The Commander II2640-12% Ability Cooldown Reduction.

Diamond (White) Gem Powers

Power Required Power Effect
Harmonious Soul120+0.5% Crit Strike, Haste, Expertise, and Spirit.
Stoic’s Teachings240+60 Stamina and +15 Primary Stat
Tranquil Resolve480Taking Magic Damage reduces Magic Damage taken by 8% for 6s (20s ICD).
Ancient’s Wisdom720+2% Primary Stat
Blessing Of The Artisan960-8% Relic Cooldown Reduction.
Harmonious Soul II1200+1.5% Crit Strike, Haste, Expertise, and Spirit.
Stoic’s Teachings II1560+180 Stamina and +45 Primary Stat
Tranquil Resolve II1920Taking Magic Damage reduces Magic Damage taken by 24% for 6s (20s ICD).
Ancient’s Wisdom II2280+6% Primary Stat
Blessing Of The Artisan II2640-24% Relic Cooldown Reduction.

Amethyst (Purple) Gem Powers

Power Required Power Effect
Sealed Fate120+10% Crit Chance on targets above 80% health.
Berserker’s Zeal240+100 Stamina and +100 Critical Strike
Reaper’s Reprieve480Heal for 12% Max Health over 12s when an enemy you damaged dies.
Killer Instinct720+3% Critical Strike Chance
Blessing Of The Deathdealer960+4% Critical Strike Damage and Healing.
Sealed Fate II1200+30% Crit Chance on targets above 80% health.
Berserker’s Zeal II1560+300 Stamina and +300 Critical Strike
Reaper’s Reprieve II1920Heal for 36% Max Health over 18s when an enemy you damaged dies.
Killer Instinct II2280+9% Critical Strike Chance
Blessing Of The Deathdealer II2640+12% Critical Strike Damage and Healing.
A team of four stylized characters, including a warrior holding a massive hammer and a character with antlers, standing on ruins within a large, blue, mist-filled cavern in Fellowship.

The Final Polish

Gems are a huge deal for pushing your character's power in Fellowship's endgame. Getting the right colors, upgrading them to Flawless, and slotting them into gear with bonus power takes time and effort, but the passive bonuses you unlock are absolutely worth the grind. Master this system, and you'll be crushing Eternal 2 dungeons in no time. Maybe even snag some exclusive Fellowship Twitch Drops while you're at it.

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