Editor's Picks
[exclusive] "We Don't Want A Doll, We Want A Human": Inside IO's Plan For A New 007
How does the Hitman studio build a Bond game? I sat down with IO Interactive's Franchise art director Rasmus Poulsen to talk development, design, and the pressure of tackling a 60-year-old icon.
From Counter-Strike to Co-op: Gooseman on His New Game, the "Saturated" PVP Scene and the future of the genre.
Ever wonder what the guy who basically wrote the book on competitive shooters does next? Turns out, he tears the book up and starts a new one. I got the full story from Counter-Strike co-creator Minh "Gooseman" Le on his pivot to co-op with Alpha Response, his diagnosis for a "saturated" PVP market, and where he thinks the real innovation in the genre will come from.