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CONCORD: WHEN 8 YEARS OF DEVELOPMENT MEETS 697 PLAYERS
Well, shit. Looks like Sony's latest attempt to capture the multiplayer market has crashed and burned harder than a drunk pilot trying to land on an aircraft carrier. Concord, the sci-fi shooter that took a whopping 8 years to develop, has managed to attract a staggering... 697 concurrent players on Steam. That's not a typo, folks. Six-hundred-ninety-fucking-seven.
JASON BLUNDELL JOINS FORCES WITH BUNGIE: cod ZOMBIES founder TACKLES SCI-FI
Well, well, well. Looks like the zombie master himself, Jason Blundell, is trading in his undead hordes for some space magic. The man who brought us Call of Duty's mind-bending Zombies mode has apparently gotten tired of the smell of rotting flesh and decided to take a shower in stardust instead.
MIKA AND THE WITCH'S MOUNTAIN REVIEW - DELIVERING PACKAGES AND STEALING HEARTS
Forget everything you thought you knew about magical delivery services. Mika and the Witch's Mountain drop-kicks those notions into the stratosphere with the force of a caffeinated dragon. It's as if someone took Kiki's Delivery Service, strapped it to a rocket, and blasted it through a rainbow made of pure adrenaline. This game snorts pixie dust for breakfast and washes it down with a gallon of liquid chaos, creating a concoction of whimsy and insanity that'll leave you higher than a witch's hat on Halloween.
JUST CROW THINGS REVIEW - FEATHERED MAYHEM MEETS AVIAN ADHD
Just Crow Things swoops into the indie game scene like a caffeinated corvid on a mission, bringing more chaos than a flock of seagulls at a beachside picnic. This feathered fever dream from the twisted minds behind Rain on Your Parade proves once again that sometimes, the best way to make a game is to take a simple concept, inject it with pure madness, and let it loose on an unsuspecting world.
ENDZONE 2 REVIEW - WHEN ANNO MEETS MAD MAX
Endzone 2 crash lands into the Early Access wasteland like a drunken courier with a package marked "Handle With Care." This sequel to the original post-apocalyptic city builder cranks everything up to 11, throwing in enough new features to make your radiation-addled brain melt faster than Chernobyl's reactor core.
GALAXY BURGER REVIEW - SLINGING SPACE SLOP ACROSS THE COSMOS
Galaxy Burger flings you into the greasiest corners of the universe, arming you with nothing but a spatula and a dream. This pixel-art fever dream of a cooking sim serves up a heaping helping of nostalgia, drizzled with enough alien weirdness to make you question the sanity of intergalactic health inspectors.
SHAPEZ 2 review - THE FACTORY MUST GROW (AND TWIST, AND TURN, AND...)
Shapez 2 is about to take you on a wild ride through the candy-colored hallways of automation heaven. This sequel cranks everything up to 11, transforming the 2D puzzler into a 3D mindfuck that'll have you questioning reality.
STARGROUND review - FACTORIO'S BASTARD CHILD WITH A ROGUELITE FETISH
Starground crash lands into the early access scene like a drunken space trucker, promising a mash-up of automation and dungeon crawling that nobody asked for but everyone secretly wanted. This unholy union of genres manages to be both addictive and frustrating, much like that ex you keep drunk-dialing at 2 AM.
AMBER ALERT REVIEW - BODYCAM HORROR MEETS DUMPSTER FIRE
Amber Alert lures you in with promises of intense bodycam horror, then proceeds to shit the bed harder than a drunk frat boy after taco night. Strap in, because this indie "horror" game is about to take you on a ride bumpier than a shopping cart with square wheels.
TAVERN MANAGER SIMULATOR review - WHERE MEDIEVAL MEETS MEDIOCRE
Tavern Manager Simulator stumbles into the gaming scene like a drunk patron at last call, promising a delightful blend of medieval charm and business management, but delivering an experience as watered-down as the ale you'll be serving. Strap on your apron and prepare for a journey into the world of tavern keeping that's about as exciting as watching mead ferment.
FIVE NIGHTS AT FREDDY'S: INTO THE PIT - WHERE PIXEL ART MEETS NIGHTMARE FUEL
Five Nights at Freddy's: Into the Pit crawls out of the ball pit of your childhood nightmares, serving up a pixelated platter of nostalgia, dread, and enough jump scares to make your grandma spill her tea. Mega Cat Studios has taken the FNAF formula, dragged it kicking and screaming into the 16-bit era, and somehow made it even more terrifying.
RATTEN REICH: WHEN WORLD WAR II MEETS ANIMAL FARM ON ACID
Ratten Reich stumbles onto the RTS scene like a drunken rat in a minefield, promising a bizarre alternate history where anthropomorphic animals duke it out in World War II-style combat. It's as if George Orwell and Saving Private Ryan had a love child, then dropped it on its head. Repeatedly.
UBOAT review: WHEN DAS BOOT MEETS SPREADSHEETS
UBOAT dives deep into the treacherous waters of World War II submarine simulation, offering an experience that's as immersive as it is complex. This isn't just another war game – it's a full-blown submarine life simulator that will have you questioning if you've accidentally signed up for a naval academy course. (I hope we are atleast on the winning side)
RETAIL COMPANY SIMULATOR: PROFIT MARGINS AND PANIC ATTACKS
Ever dreamed of running your own clothing empire without the hassle of actual retail work? Retail Company Simulator is here to scratch that itch, offering a surprisingly addictive dive into the world of fashion entrepreneurship. It's like Supermarket Simulator's trendy cousin who spent a semester abroad and came back with a taste for haute couture.
BOOK OF HOURS: WHERE OCCULT MEETS SPREADSHEETS IN A COZY LIBRARY
Welcome, aspiring librarians and occult enthusiasts, to Book of Hours - a game that answers the age-old question, "What if Dewey Decimal had a love child with H.P. Lovecraft?" Strap in for a journey that's part library management, part eldritch horror, and 100% spreadsheet fodder.
PROJECT UNKNOWN: PHASMOPHOBIA'S QUIRKY COUSIN WITH A CORGI
My dear , dear, dear ghost hunters and dog lovers, gather 'round for a look at Project Unknown, the early access ghost hunting game that's like Phasmophobia if it went to clown college. This game promises a unique twist on the ghost hunting genre, but does it deliver, or is it just another spectre in the machine? Let's dive in, shall we?
DEATHWATCHERS: WHEN PHASMOPHOBIA MEETS "I'M ON OBSERVATION DUTY" IN A DARK ALLEY
If you've ever thought to yourself, "You know what would make ghost hunting more fun? If I had to spot the difference between two haunted living rooms while a naked entity tries to eat my face," then boy, do I have the game for you. Deathwatchers is the bastard child of Phasmophobia and I'm on Observation Duty, raised by a sleep-deprived indie developer with a penchant for the macabre. Let's dive into this Early Access nightmare, shall we?
PATHOGEN X: WHEN RESIDENT EVIL MEETS A BUDGET CRISIS
In a world oversaturated with zombie games, Pathogen X stumbles onto the scene like a freshly turned undead, unsure of its footing but eager to take a bite out of your gaming time. This indie survival horror title promises intense action, creepy atmosphere, and more types of infected than you can shake a crowbar at. But does it deliver, or is it just another shambling corpse in the ever-growing graveyard of mediocre horror games? Let's dissect this beast and see what makes it tick.
ARK OF CHARON: WHERE RIMWORLD MEETS NOMADIC TOWER DEFENSE... IN SPACE!
Ark of Charon is about to take you on a wild ride through the cosmos! This early access gem is like if RimWorld and Oxygen Not Included had a baby, then sent it on an interstellar road trip with some tower defense sprinkled in for good measure.
POLISH RESISTANCE GETS TACTICAL: 63 DAYS by hatred devs
Get ready to channel your inner freedom fighter, because Destructive Creations is about to drop a tactical nuke on the World War II game scene with their latest offering, 63 Days. Set to launch on September 26th across PC and consoles, this isometric real-time tactics game is promising to be grittier than your great-grandpa's war stories.